Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 27, 2006, 12:06 PM // 12:06   #1
Wilds Pathfinder
 
AscalonWarrior's Avatar
 
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
Advertisement

Disable Ads
Default PvE R/P GFTE Barrager

I started to use this build yesterday and it seems to work great

Attributes

Marksmanship 12 (8+1+3)
Expertise 10 (8+2)
Wilderness Survival 10 (9+1)
Command 11

Skills

[skill]barrage[/skill][skill]"go for the eyes!"[/skill][skill]"find their weakness!"[/skill][skill]Anthem of envy[/skill][skill]power shot[/skill][skill]distracting shot[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]

The thing is to spam Barrage, "GFTE!", Find Their Weakness!" combo all the time, and Anthem of Envy always when it is possible. Does some nice damage

Have fun and good luck!
AscalonWarrior is offline   Reply With Quote
Old Dec 27, 2006, 12:24 PM // 12:24   #2
Ascalonian Squire
 
Join Date: Nov 2005
Profession: Mo/Me
Default

I run a build thats alot like this. In my experience, FTW doesnt add enough utility to be worth 10 energy and a skill slot, because most players/hench wil be attacking the same target and thus applying one deepwound for 10 energy. And I would switch out Power Shot for Screaming shot. Also, your attributes are divided a bit strange, you really dont need to put points in WS just for Troll, and 10 Expertise is essentially the same as 9.
11+2 Marks
10+1+2 Expertise
10 Command
More damage and spammability also, 13 expertise will make barrage cost 2 energy. Do stick to what you like best, though.

Last edited by Ithil Tior; Dec 27, 2006 at 12:28 PM // 12:28..
Ithil Tior is offline   Reply With Quote
Old Dec 27, 2006, 02:25 PM // 14:25   #3
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

I can see using use of GFTE with Barrage, but there really is no reason that Power Shot should ever be used, sad to say. I generally don't say things like this, but Power Shot is just a bad skill to take in any build. Take either Penetrating Shot or Crossfire. Also, I would say that it's never a good idea to run Barrage with less than 16 marks. Bumping it from 12 to 16 is like getting a free stackable buff that gives all your arrows +5 damage. You are likely better off dropping all WS and Troll Unguent for either Whirling Defenses or Favorable Winds. Having damage reduction is a lot more useful in groups than a self heal with a 3 second cast. Favorable Winds is also a strong choice to any barrage build since it allows the use of a Flatbow to maximize DPS. The idea here looks like it could be good in a big party with other damage dealers, but I think a few tweaks could really improve it's implementation.
XvArchonvX is offline   Reply With Quote
Old Dec 27, 2006, 02:38 PM // 14:38   #4
Frost Gate Guardian
 
Join Date: May 2005
Guild: We Met In Team Arenas
Profession: W/
Default

maybe throw in Keen arrow instead of crossfire/powershot, that is, if ur using GFTE=?.

Bow Attack. If this attack hits, you strike for +5...13 damage. If you land a critical hit, you deal an additional +5...17 damage. (5e)

1.barrage
2.keen arrow
3.dis shot/salvage shot
4.GFTE
5.Anthem of envy
6.whirl def
7.fav winds
8.rez signet

16marks
9com
10exp

could work ?

Last edited by w0lla; Dec 27, 2006 at 02:52 PM // 14:52..
w0lla is offline   Reply With Quote
Old Dec 27, 2006, 06:28 PM // 18:28   #5
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

I think that looks like a good way to run the build.
XvArchonvX is offline   Reply With Quote
Old Dec 28, 2006, 07:32 PM // 19:32   #6
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: The Nutkrackers [NKS]
Profession: W/Mo
Default

Has anyone used the Disrupting Accuracy Skill?
It's Marksmanship and the use of GFTE may help increase the chance of interruption. I'm just not sure how often you will critical to make it worth it.

Preparation. For 24 seconds, whenever your arrows critical, they also interrupt your target.
nks.gambit is offline   Reply With Quote
Old Dec 28, 2006, 09:43 PM // 21:43   #7
Desert Nomad
 
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
Default

Quote:
Originally Posted by nks.gambit
Has anyone used the Disrupting Accuracy Skill?
It's Marksmanship and the use of GFTE may help increase the chance of interruption. I'm just not sure how often you will critical to make it worth it.

Preparation. For 24 seconds, whenever your arrows critical, they also interrupt your target.
Except that this is used in conjunction with a Barrage build and Barrage strips Preparations
xiaotsu is offline   Reply With Quote
Old Dec 29, 2006, 02:49 AM // 02:49   #8
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: The Nutkrackers [NKS]
Profession: W/Mo
Default

Quote:
Originally Posted by xiaotsu
Except that this is used in conjunction with a Barrage build and Barrage strips Preparations
DOH! oops maybe that would work better in a quick shot build.
nks.gambit is offline   Reply With Quote
Old Dec 29, 2006, 03:04 AM // 03:04   #9
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

I don't know if this is widely known, but it seems GftE works just like splinter weapon with barrage. That is, the increased critical chance only works on one of the arrows. You can test this with a candy cane weapon and 0 marksmanship to minimize (but not totally eliminate) the chance of natural criticals, barrage the adjacent/nearby/in the area target set and max command. You'll be getting -6s on all attacks except for criticals which show up as -9, which will only show on one of the targets after activating GftE. (You might see more than one -9 but it's rarer than 5% and is due to natural critical chance) And assuming neither you nor the target move, it will always be the same target that gets -9. No screenshot will prove it so someone either needs a video or you have to try it yourself. Same holds true for dervish scythe attacks against adjacent targets by the way.

Of course, there is still the benefit that GftE charges fast with barrage, and does up the critical on one of your arrows as well as the attacks of the rest of your team.

Last edited by FoxBat; Dec 29, 2006 at 03:10 AM // 03:10..
FoxBat is offline   Reply With Quote
Old Dec 29, 2006, 04:30 AM // 04:30   #10
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

While I've never personally tested it, I'm pretty sure that's how it works. From my experience a single barrage works like having multiple attacks at once. This is why skills like Vigorous Spirit, Live Vicariously, Order of Pain, Spiteful Spirit, etc. trigger on each arrow of a single barrage. This also explains why skills that activate on the next attack only trigger for one arrow of Barrage, such as skills like Splinter Weapon.
XvArchonvX is offline   Reply With Quote
Old Dec 29, 2006, 08:47 AM // 08:47   #11
Frost Gate Guardian
 
Join Date: May 2005
Guild: We Met In Team Arenas
Profession: W/
Default

hmm,, I tried the build I posted before, and cant say I liked it,,,,, If u want to use barrage, then

16 marks
rest in exp 13
R/W

1.flail
2.Barrage
3.crossfire/or vaeve
4.dis shot
5.whirl def
6.dodge
7.fav winds
8.rez signet

works better, atleast for me.. the 33% atk speed with fav winds, is nice.
my post seems kinda off in this thread, sry about that. Just wanted to state that the build I posted wasnt that great.

Last edited by w0lla; Dec 29, 2006 at 08:50 AM // 08:50..
w0lla is offline   Reply With Quote
Old Dec 29, 2006, 03:26 PM // 15:26   #12
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Quote:
Originally Posted by XvArchonvX
I can see using use of GFTE with Barrage, but there really is no reason that Power Shot should ever be used, sad to say. I generally don't say things like this, but Power Shot is just a bad skill to take in any build. Take either Penetrating Shot or Crossfire. Also, I would say that it's never a good idea to run Barrage with less than 16 marks. Bumping it from 12 to 16 is like getting a free stackable buff that gives all your arrows +5 damage. You are likely better off dropping all WS and Troll Unguent for either Whirling Defenses or Favorable Winds.
I agree. 9 is all what you need in expertise. 10 points in WS just for Troll is way too much in my mind - you could spend those points in Marksmanship and go with 15 or 16.
Sir Mad is offline   Reply With Quote
Old Dec 30, 2006, 11:54 AM // 11:54   #13
Ascalonian Squire
 
Join Date: Jul 2006
Default

well i use that same build for tombs for a barrager/pet build

my skills:

16 Mark
9 exp
rest in wild i think

1. Barrage
2. Determined shot
3. Distraction shot
4. GFTE
5. heal skill/spirit
6. Charm animal
7. Confort animal
8. res
killerareso is offline   Reply With Quote
Old Dec 31, 2006, 04:20 PM // 16:20   #14
Ascalonian Squire
 
exo101's Avatar
 
Join Date: Jul 2006
Location: Somewhere...
Guild: [FU]
Default

I work a different build:

1) Barrage {E}
2) Sundering shot
3) Favorable winds
4) Savage Shot
5) Troll Ungent
6) Anthem of envy
7) "Go For The Eyes"
8) Signet of Return

Expertise:10
wilderness survival:6
Marksmanship:15
Command:8

I basically spam barrage and sundering with a zealous bow and get energy bac very fast. Ill also spam the 2 paragon skills as much as i can. Ill set down Favorable Winds each time it ends for the bonus damage. All in All a very solid build.
exo101 is offline   Reply With Quote
Old Dec 31, 2006, 09:33 PM // 21:33   #15
Forge Runner
 
Join Date: Dec 2005
Default

Is Throw Dirt out of favor for Barrage builds (it's on the Wiki B/P page)?
Francis Crawford is offline   Reply With Quote
Old Jan 01, 2007, 11:46 AM // 11:46   #16
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

No, Throw Dirt is a nice skill, and many B/P I party with when I go to the tombs bring it. The B/P team build on guildwiki is not bad but in my mind it's not the most effective build you can have (especially for the "utility" slots - at least the last time I checked it).
Sir Mad is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:41 AM // 03:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("